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Tag: Legacy code

Bounded Contexts in the Wikimedia Fundraising Software

2018-08-14 Jeroen 3 Comments

In this follow-up to rewriting the Wikimedia Deutschland fundraising I tell the story of how we reorganized our codebases along…

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Posted in: Programming Filed under: Bounded Contexts, Clean Architecture, Clean Code, Domain Driven Design, Fundraising, Legacy code, Planet Wikimedia, Refactoring, Software Architecture, WMDE

Rewriting the Wikimedia Deutschland fundraising

2016-11-24 Jeroen 10 Comments

Last year we rewrote the Wikimedia Deutschland fundraising software. In this blog post I’ll give you an idea of what…

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Posted in: Programming, Software Filed under: Clean Architecture, Clean Code, Fundraising, Legacy code, Open Source, PHP, Planet Wikimedia, Refactoring, Wikimedia, Wikipedia, WMDE

Object Orientated Lua code

2016-10-29 Jeroen 1 Comment

During the last few weeks I’ve been refactoring some horrible Lua code. This has been a ton of fun so…

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Posted in: Gaming, Programming Filed under: AoD, Art of Defence, Clean Code, Encapsulation, Final Rush Pro, Forged Alliance, Forged Alliance Forever, Legacy code, Lua, OOP, Polymorphism, Refactoring, Supreme Commander, Survival

Wikibase DataModel Services

2015-08-11 Jeroen 3 Comments

I’m happy to announce the immediate availability of a new Wikibase library: Wikibase DataModel Services (which I’ll in this blog…

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Posted in: Programming, Software Filed under: Clean Code, Component design, Legacy code, Open Source, PHP, Planet Wikimedia, Refactoring, Release, Wikibase, Wikibase DataModel, Wikibase DataModel Services, wikidata, WMDE

Big Ball of Mud

2014-03-17 Jeroen 3 Comments

A while back I somehow stumbled upon a little paper about the Big Ball of Mud patten. This was an…

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Posted in: Programming Filed under: Agile, Architecture, Big Ball of Mud, Clean Code, Legacy code, Planet Wikimedia, Refactoring, Software Craftmanship, Software Craftsmanship, Software design

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