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Tag: AoD

Final Rush Pro 5

2016-11-27 Jeroen 1 Comment

I’m happy to announce the immediate availability of the Final Rush Pro 5 map for Supreme Commander Forged Alliance Forever.…

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Posted in: Gaming, Software Filed under: AoD, Art of Defence, FAF, Final Rush Pro, Forged Alliance, Forged Alliance Forever, Open Source, RTS, Supreme Commander, Survival

Object Orientated Lua code

2016-10-29 Jeroen 1 Comment

During the last few weeks I’ve been refactoring some horrible Lua code. This has been a ton of fun so…

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Posted in: Gaming, Programming Filed under: AoD, Art of Defence, Clean Code, Encapsulation, Final Rush Pro, Forged Alliance, Forged Alliance Forever, Legacy code, Lua, OOP, Polymorphism, Refactoring, Supreme Commander, Survival

Art of Defence SE4: legacy release

2010-05-28 Jeroen Leave a comment

As I did recently with several of my old software projects, I decided to wrap up a legacy release for…

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Posted in: Gaming Filed under: AoD, Art of Defence, C&C, Generals, SE4, Youtube

New C&C Generals map

2009-10-25 Jeroen 1 Comment

I’ve created a new version of an unique C&C Generals map that introduces the player to a totally new experience…

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Posted in: Gaming, Programming Filed under: AoD, Art of Defence, C&C, Extreme buggies, Extreme buggy, Generals, Youtube

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